Some initial shots for our new range of machinery at work, I am building up a library of images for the company, this is just one of the machines. Any feedback welcome to help me improve
Learnt everything from Will Gibbons and Liam Martin so shout out to them legends :)
awesome! Great to see how the floor color has such an impact because it’s all stainless steel. Really nice! Is it some kind of packaging machine?
edit: looking at the company where you work, yes
Great work! Love the environments and really makes it looks great!
Thanks so much, the backgrounds are all actually modelled in so its all lit by physical lights which can be tricky when rendering metal materials. The modelled room is fully enclosed so im not actually using any HDRI’s
These look great! Man thats a lot of geometry
Haha yep, it’s at about 300 million triangles at the moment, don’t think it would load up in the KeyVR!!
Really impressive , great job.
Wow! These are fantastic! Really respect how much work goes into something with this much geometry. Looks like you handled the lighting quite well.
Since you whispered the magic word feedback haha, sorry.
There are only a few very minor items I’d consider, but it also depends on the actual purpose these are serving. If they need to be ‘accurate’ to understand what a machine’s finish will look like in an environment, then maybe discard the following. But if your goal is to just make the images look nice to show off the cool equipment, then here’s what I’d play with:
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There are some sharp shadows on the spool/roll of material. Maybe you can increase the diameter of those lights if they’re spot/point. If they’re casted from area lights, then making the areas a bit bigger will soften the light a bit which might help diffuse some of the harsher shadows.
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Not sure if you did, but with a specular material like SS, I’d consider using a photographic image style to knock those highlights back a tiny bit. The, you can bring some exposure and contrast back into the image with image style adjustments or in Photoshop. Basically, I’d try to tame those highlights a tiiiiiny bit.
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I think the roughness on the SS material could be pushed a tiny bit too again to mellow out some of the highlights/reflectivity. Something you could toy with is adding a layer of ‘dust’. Basically, KeyShot’s metals/anisotropic are very reflective. I like to add a gray diffuse label over top everything. Then use something like granite procedural and a color to number node plugged into opacity of the label to make it very subtle.
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That last image with the blue floor. Maybe worth toning the saturation and specular value down a tiny bit? That would make its impact on the machinery more subtle. (Though I understand you may be trying to get an idea of what the machinery will look like on different surfaces)
Hope that’s of use. All my feedback is super minimal. Like I said, I think you did great on these. I am also really excited to see the work of someone who’s gone through my Masterclass Courses! Looks like they’ve been helpful!
Ace thanks for that Will, I’ll have a play around with it and see if I can improve it. Yes your courses have helped me massively even though I’ve not managed to finish any of them completely yet! Trying to find time between work commitments and normal life!! Everyone would benefit from them if they are able to purchase them, I can’t speak highly enough of them
No worries. As you said, work and hobbies and life always are a hard thing to juggle. I’ll always have time to leave feedback for those who’ve taken action on the course material I’ve produced. Especially with a project that’s got as much going on as this one does!
Really fantastic job! Number of details are stunning.
love it, nice work.
I assume that there is much extra work done in cad-software to enable this?